Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 68 days ago
13 / 2 / 0
K / D / A
43.3%
Kill participation
1,190.5
Damage / min
16,354g
583.7 gold / min
18
5 placed · 3 cleared
291
10.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnTi#YONE
Yone · Top
7 / 7 / 1
26.7% KP
35,090
32.1% share
12,935g
250 CS · 8.9/m
dustypear#aura
Sejuani · Jungle
3 / 1 / 14
56.7% KP
16,548
15.1% share
12,160g
200 CS · 7.1/m
Stefkec#S n Y
Aurora · Mid
13 / 2 / 0
43.3% KP
33,353
30.5% share
16,354g
291 CS · 10.4/m
Cleagibinhae#1294
Nilah · ADC
7 / 5 / 2
30% KP
18,438
16.8% share
14,458g
240 CS · 8.6/m
EsPiedirsuBikses#jeff
Karma · Support
0 / 6 / 18
60% KP
6,023
5.5% share
8,506g
25 CS · 0.9/m
Red side
DefeatFederals1#3520
Garen · Top
6 / 7 / 2
38.1% KP
22,846
27.4% share
11,857g
226 CS · 8.1/m
terio#73909
Lillia · Jungle
3 / 7 / 5
38.1% KP
15,212
18.2% share
10,390g
191 CS · 6.8/m
xShadowsx12#EUNE
Kassadin · Mid
3 / 5 / 0
14.3% KP
13,079
15.7% share
8,811g
187 CS · 6.7/m
Fail to Improve#EUNE
Qiyana · ADC
8 / 6 / 3
52.4% KP
27,806
33.3% share
14,222g
242 CS · 8.6/m
She Took My LP#Dvrce
Yuumi · Support
1 / 5 / 8
42.9% KP
4,529
5.4% share
7,446g
7 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
