Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 66 days ago
16 / 9 / 11
K / D / A
52.9%
Kill participation
1,754.9
Damage / min
18,269g
455.2 gold / min
20
6 placed · 3 cleared
262
6.5 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
13
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFlow1999#FTIER
Kayle · Top
9 / 7 / 14
63.9% KP
62,524
27.2% share
21,553g
355 CS · 8.8/m
I will adapt#2005
Naafiri · Jungle
16 / 11 / 12
77.8% KP
67,469
29.4% share
20,091g
259 CS · 6.5/m
oldtechnology#yyy
Lux · Mid
4 / 11 / 9
36.1% KP
52,245
22.8% share
15,011g
279 CS · 7/m
3zozzzz#Ghost
Fiora · ADC
5 / 10 / 10
41.7% KP
36,262
15.8% share
17,246g
286 CS · 7.1/m
Crusader#cr0ss
Karma · Support
2 / 12 / 24
72.2% KP
11,024
4.8% share
11,317g
31 CS · 0.8/m
Red side
VictorySPEEDASLTU#DOPE
Yorick · Top
3 / 7 / 10
25.5% KP
26,007
11.8% share
17,146g
317 CS · 7.9/m
H E A V E N#KIKI
Sylas · Jungle
13 / 10 / 14
52.9% KP
42,690
19.4% share
19,421g
286 CS · 7.1/m
Stefkec#S n Y
Aurora · Mid
16 / 9 / 11
52.9% KP
70,430
32% share
18,269g
262 CS · 6.5/m
Bob The Kebob#PASTA
Ezreal · ADC
18 / 6 / 9
52.9% KP
70,730
32.2% share
23,802g
305 CS · 7.6/m
zuko#nic
Blitzcrank · Support
1 / 4 / 23
47.1% KP
10,044
4.6% share
11,897g
38 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
