Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 66 days ago
13 / 3 / 12
K / D / A
61%
Kill participation
1,509.6
Damage / min
14,176g
534.6 gold / min
22
10 placed · 2 cleared
214
8.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatΚΑΡΕΛΙΑ ΕΞΕΛΕΝΣ#5 50
Volibear · Top
4 / 10 / 6
37% KP
26,354
24.8% share
9,303g
164 CS · 6.2/m
Death Is A Sense#77777
Ekko · Jungle
6 / 6 / 7
48.1% KP
18,504
17.4% share
10,862g
205 CS · 7.7/m
KazakhstanYeWest#fin
Zed · Mid
10 / 7 / 8
66.7% KP
26,311
24.8% share
12,870g
167 CS · 6.3/m
David z Liberce#DAVID
Caitlyn · ADC
5 / 9 / 7
44.4% KP
20,519
19.3% share
11,195g
193 CS · 7.3/m
Uber Driver#FAST
Senna · Support
2 / 9 / 19
77.8% KP
14,459
13.6% share
9,342g
31 CS · 1.2/m
Red side
VictoryKickcaster1#2137
Ornn · Top
3 / 6 / 9
29.3% KP
20,985
17.9% share
9,010g
169 CS · 6.4/m
JOHNCAR#7777
Fiddlesticks · Jungle
7 / 4 / 19
63.4% KP
20,801
17.7% share
12,133g
203 CS · 7.7/m
Stefkec#S n Y
Orianna · Mid
13 / 3 / 12
61% KP
40,029
34.1% share
14,176g
214 CS · 8.1/m
L9 Jugu#0000
Kai'Sa · ADC
17 / 5 / 8
61% KP
28,317
24.1% share
15,548g
209 CS · 7.9/m
Szpyro#Core
Nautilus · Support
1 / 9 / 20
51.2% KP
7,399
6.3% share
8,372g
42 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
