Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 64 days ago
21 / 3 / 8
K / D / A
87.9%
Kill participation
1,952.3
Damage / min
20,040g
756.7 gold / min
19
2 placed · 2 cleared
218
8.2 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypepega#ktm
Aatrox · Top
4 / 5 / 4
24.2% KP
20,925
18.2% share
10,837g
183 CS · 6.9/m
Stefkec#S n Y
Zed · Jungle
21 / 3 / 8
87.9% KP
51,704
44.9% share
20,040g
218 CS · 8.2/m
xShadowsx12#EUNE
Kayle · Mid
4 / 9 / 2
18.2% KP
14,893
12.9% share
10,337g
188 CS · 7.1/m
Kayanashi#RAVE
Hwei · ADC
4 / 5 / 5
27.3% KP
23,560
20.5% share
12,750g
265 CS · 10/m
i fart they die#cc333
Zilean · Support
0 / 0 / 21
63.6% KP
4,025
3.5% share
9,188g
30 CS · 1.1/m
Red side
DefeatNEON XXL#sta1
Camille · Top
3 / 7 / 2
22.7% KP
20,329
24.9% share
9,203g
182 CS · 6.9/m
hussars meretrix#EUNE
Sylas · Jungle
8 / 5 / 2
45.5% KP
21,326
26.1% share
12,393g
202 CS · 7.6/m
Dark Shogun#EUNE
Qiyana · Mid
6 / 10 / 1
31.8% KP
16,772
20.6% share
9,992g
206 CS · 7.8/m
Die Welt Brennt#333
Yunara · ADC
4 / 5 / 2
27.3% KP
12,289
15.1% share
11,362g
224 CS · 8.5/m
Izcrets#EUNE
Karma · Support
1 / 6 / 10
50% KP
10,841
13.3% share
7,249g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
