Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 63 days ago
0 / 7 / 1
K / D / A
11.1%
Kill participation
687.2
Damage / min
11,959g
430.7 gold / min
8
2 placed · 0 cleared
242
8.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattw tv aivislol#Latom
Fiora · Top
1 / 7 / 0
11.1% KP
10,263
14.9% share
10,063g
187 CS · 6.7/m
WolfSmilebg#EUNE
Fiddlesticks · Jungle
4 / 10 / 1
55.6% KP
16,242
23.6% share
10,725g
159 CS · 5.7/m
Stefkec#S n Y
Zed · Mid
0 / 7 / 1
11.1% KP
19,081
27.7% share
11,959g
242 CS · 8.7/m
HLE3p85rn708#ROGER
Vayne · ADC
4 / 5 / 2
66.7% KP
19,659
28.5% share
12,763g
213 CS · 7.7/m
i fart they die#cc333
Zilean · Support
0 / 5 / 4
44.4% KP
3,684
5.3% share
7,673g
41 CS · 1.5/m
Red side
Victorykush uwu#DOINB
Jayce · Top
16 / 2 / 7
67.6% KP
36,609
41.9% share
17,161g
250 CS · 9/m
Zorby#zzzz
Lee Sin · Jungle
11 / 2 / 6
50% KP
20,811
23.8% share
14,913g
227 CS · 8.2/m
Boban Ribar#EUNE
Sion · Mid
2 / 0 / 7
26.5% KP
10,496
12% share
12,696g
275 CS · 9.9/m
WaKaRaNeR#EUNE
Swain · ADC
3 / 2 / 9
35.3% KP
13,427
15.4% share
11,427g
200 CS · 7.2/m
i miss all hook#Patte
Rakan · Support
2 / 3 / 9
32.4% KP
6,101
7% share
8,428g
51 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
