Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 46 days ago
13 / 6 / 8
K / D / A
56.8%
Kill participation
1,248.8
Damage / min
15,530g
602.7 gold / min
20
3 placed · 5 cleared
214
8.3 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRepeat Value#NUN
Dr. Mundo · Top
6 / 3 / 9
40.5% KP
25,673
21.8% share
10,858g
184 CS · 7.1/m
KNEE SOCKSS#EUNE
Nidalee · Jungle
12 / 3 / 13
67.6% KP
28,334
24.1% share
15,242g
200 CS · 7.8/m
Stefkec#S n Y
Zed · Mid
13 / 6 / 8
56.8% KP
32,178
27.3% share
15,530g
214 CS · 8.3/m
ligatoyebanysyf#EUNE
Ezreal · ADC
6 / 7 / 5
29.7% KP
21,824
18.5% share
12,261g
186 CS · 7.2/m
MAJITELGAMESTOPU#GME
Nami · Support
0 / 4 / 24
64.9% KP
9,665
8.2% share
8,707g
28 CS · 1.1/m
Red side
Defeatmihos#1v9
Cassiopeia · Top
3 / 8 / 5
34.8% KP
23,681
22% share
9,516g
184 CS · 7.1/m
pisslow#low1
Hecarim · Jungle
5 / 8 / 8
56.5% KP
22,518
21% share
11,305g
204 CS · 7.9/m
Gvviazda#AllMe
Malphite · Mid
5 / 5 / 5
43.5% KP
20,041
18.6% share
8,818g
151 CS · 5.9/m
EUW Sniper#EUNE
Aurelion Sol · ADC
4 / 8 / 9
56.5% KP
27,836
25.9% share
10,421g
153 CS · 5.9/m
FireStone#HGA
Pyke · Support
6 / 8 / 5
47.8% KP
13,405
12.5% share
8,869g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
