Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 46 days ago
1 / 2 / 14
K / D / A
55.6%
Kill participation
449.9
Damage / min
9,498g
287.8 gold / min
86
34 placed · 11 cleared
71
2.2 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIRL TFT#EUNE
Tryndamere · Top
5 / 10 / 1
16.7% KP
21,064
17.6% share
13,393g
235 CS · 7.1/m
WashedChallanger#IHFN
Sylas · Jungle
3 / 6 / 9
33.3% KP
13,506
11.3% share
14,762g
269 CS · 8.2/m
MarcinKMWTW#EUNE
Zed · Mid
16 / 6 / 5
58.3% KP
39,226
32.7% share
15,623g
227 CS · 6.9/m
bobby#zzzz
Yunara · ADC
10 / 4 / 6
44.4% KP
35,507
29.6% share
19,586g
332 CS · 10.1/m
hosubi#lav
Lulu · Support
2 / 1 / 19
58.3% KP
10,504
8.8% share
10,506g
24 CS · 0.7/m
Red side
DefeatGejosik#PLN
K'Sante · Top
4 / 5 / 8
44.4% KP
23,994
19.6% share
12,744g
268 CS · 8.1/m
nataliuauaua#uwu
Qiyana · Jungle
9 / 9 / 8
63% KP
32,030
26.2% share
15,400g
164 CS · 5/m
prtelja#EUNE
Lux · Mid
13 / 9 / 7
74.1% KP
35,274
28.9% share
15,212g
219 CS · 6.6/m
ThroatTitan#DEEP
Ashe · ADC
0 / 11 / 9
33.3% KP
16,063
13.1% share
9,989g
176 CS · 5.3/m
Stefkec#S n Y
Seraphine · Support
1 / 2 / 14
55.6% KP
14,848
12.1% share
9,498g
71 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
