Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 44 days ago
14 / 8 / 9
K / D / A
56.1%
Kill participation
1,388.9
Damage / min
16,596g
586.8 gold / min
20
3 placed · 4 cleared
240
8.5 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatavaken#chaos
Yone · Top
4 / 9 / 6
27.8% KP
16,484
16.1% share
10,335g
180 CS · 6.4/m
Michalpol545#EUNE
Xin Zhao · Jungle
7 / 11 / 14
58.3% KP
23,342
22.7% share
12,404g
146 CS · 5.2/m
Devusowsky#PHX
Yasuo · Mid
6 / 6 / 13
52.8% KP
21,543
21% share
13,071g
212 CS · 7.5/m
Kokushibo#hold1
Sivir · ADC
4 / 9 / 18
61.1% KP
22,309
21.7% share
14,070g
206 CS · 7.3/m
Coled#EUNE
Pyke · Support
15 / 6 / 10
69.4% KP
19,009
18.5% share
13,357g
22 CS · 0.8/m
Red side
Victorystemo v1#EUNE
Akali · Top
9 / 3 / 10
46.3% KP
24,869
20.6% share
12,461g
205 CS · 7.2/m
FRONT CHINA ARC#ionia
Jarvan IV · Jungle
7 / 8 / 16
56.1% KP
16,249
13.4% share
13,470g
193 CS · 6.8/m
Stefkec#S n Y
Zed · Mid
14 / 8 / 9
56.1% KP
39,283
32.5% share
16,596g
240 CS · 8.5/m
Kornelucha#1110
Seraphine · ADC
4 / 8 / 17
51.2% KP
18,556
15.3% share
12,002g
177 CS · 6.3/m
BurgerBoyBoy#EUNE
Pantheon · Support
7 / 9 / 10
41.5% KP
22,041
18.2% share
11,035g
59 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
