Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Normal Draft · 42 days ago
9 / 10 / 1
K / D / A
58.8%
Kill participation
1,249.9
Damage / min
15,640g
520.8 gold / min
19
10 placed · 1 cleared
268
8.9 CS / min
Objective control
4
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLetsPlayOP#EUNE
Renekton · Top
8 / 3 / 8
37.2% KP
24,001
19.2% share
13,919g
232 CS · 7.7/m
LiveByTwoWords#2020
Bel'Veth · Jungle
7 / 3 / 6
30.2% KP
12,577
10.1% share
15,013g
277 CS · 9.2/m
Twisted Fame#EUNE
Twisted Fate · Mid
7 / 3 / 8
34.9% KP
26,007
20.8% share
15,113g
255 CS · 8.5/m
P R l D E#PRlDE
Caitlyn · ADC
20 / 4 / 9
67.4% KP
56,192
44.9% share
19,043g
202 CS · 6.7/m
Shu Keigetsu#MONKA
Lulu · Support
1 / 4 / 30
72.1% KP
6,339
5.1% share
9,604g
21 CS · 0.7/m
Red side
DefeatZA BELO DOSTUPAN#3110
LeBlanc · Top
2 / 11 / 3
29.4% KP
25,232
22% share
9,664g
185 CS · 6.2/m
Zorby#zzzz
Fizz · Jungle
6 / 6 / 4
58.8% KP
21,066
18.4% share
15,818g
262 CS · 8.7/m
Stefkec#S n Y
Yone · Mid
9 / 10 / 1
58.8% KP
37,539
32.8% share
15,640g
268 CS · 8.9/m
Never enough#HECA1
Draven · ADC
0 / 11 / 2
11.8% KP
23,214
20.3% share
11,416g
265 CS · 8.8/m
raven#мeow
Milio · Support
0 / 7 / 5
29.4% KP
7,393
6.5% share
7,099g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
