Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Summoner's Rift · 38 days ago
1 / 6 / 9
K / D / A
29.4%
Kill participation
899.5
Damage / min
11,133g
329.2 gold / min
26
13 placed · 0 cleared
253
7.5 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZorby#zzzz
Kennen · Top
7 / 8 / 17
70.6% KP
31,380
20.6% share
15,873g
214 CS · 6.3/m
MultiMatum#Covet
Viego · Jungle
20 / 7 / 8
82.4% KP
51,832
34% share
22,163g
234 CS · 6.9/m
Stefkec#S n Y
Orianna · Mid
1 / 6 / 9
29.4% KP
30,418
19.9% share
11,133g
253 CS · 7.5/m
Never enough#HECA1
Kai'Sa · ADC
6 / 5 / 11
50% KP
29,579
19.4% share
19,020g
339 CS · 10/m
xiaobaopyke#zz1
Braum · Support
0 / 8 / 24
70.6% KP
9,331
6.1% share
10,259g
30 CS · 0.9/m
Red side
DefeatSal Terrae#EUNE
Vladimir · Top
12 / 10 / 6
52.9% KP
34,495
29.8% share
14,834g
238 CS · 7/m
skibidi menace#ENDME
Gwen · Jungle
14 / 6 / 6
58.8% KP
30,540
26.4% share
16,173g
241 CS · 7.1/m
Ksante with bpd#eslxt
Sion · Mid
3 / 5 / 13
47.1% KP
23,311
20.1% share
13,144g
264 CS · 7.8/m
Satanael#66669
Miss Fortune · ADC
5 / 5 / 7
35.3% KP
20,578
17.8% share
15,746g
275 CS · 8.1/m
ChadRammus2137#Szafa
Alistar · Support
0 / 8 / 15
44.1% KP
6,957
6% share
8,555g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
