Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 31 days ago
12 / 6 / 3
K / D / A
48.4%
Kill participation
984.3
Damage / min
16,592g
530.9 gold / min
21
3 placed · 3 cleared
265
8.5 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAvaric3#EUNE
Anivia · Top
5 / 1 / 7
32.4% KP
27,794
19.9% share
12,397g
245 CS · 7.8/m
Coatpustmain#Main
Sion · Jungle
4 / 3 / 10
37.8% KP
15,816
11.3% share
13,690g
222 CS · 7.1/m
Savica#IQ5
Yasuo · Mid
5 / 10 / 6
29.7% KP
28,804
20.7% share
14,484g
253 CS · 8.1/m
Derelict #EUNE
Caitlyn · ADC
21 / 7 / 2
62.2% KP
48,833
35% share
22,072g
274 CS · 8.8/m
Mike Stechlyck#07538
Bard · Support
2 / 10 / 22
64.9% KP
18,169
13% share
11,301g
30 CS · 1/m
Red side
DefeatGovnael#EUNE
Tryndamere · Top
0 / 5 / 3
9.7% KP
13,824
11.1% share
10,897g
261 CS · 8.4/m
Stefkec#S n Y
Zed · Jungle
12 / 6 / 3
48.4% KP
30,760
24.7% share
16,592g
265 CS · 8.5/m
hopecore#123
Locke · Mid
12 / 9 / 6
58.1% KP
30,397
24.5% share
13,346g
206 CS · 6.6/m
frfrrjwoa#EUNE
Miss Fortune · ADC
4 / 9 / 9
41.9% KP
25,831
20.8% share
12,955g
242 CS · 7.7/m
omulcusobolani#zoie
Senna · Support
3 / 8 / 17
64.5% KP
23,490
18.9% share
11,165g
46 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
