Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 30 days ago
11 / 10 / 14
K / D / A
59.5%
Kill participation
1,257.5
Damage / min
19,542g
490.4 gold / min
26
2 placed · 7 cleared
324
8.1 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
5
Dragons
3
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTWTV nikzviar#nikzv
Singed · Top
5 / 11 / 21
65% KP
36,536
25.2% share
19,194g
303 CS · 7.6/m
JOHNCAR#7777
Fiddlesticks · Jungle
5 / 10 / 17
55% KP
22,757
15.7% share
14,885g
234 CS · 5.9/m
Iqushi#0511
Yone · Mid
15 / 9 / 4
47.5% KP
49,759
34.4% share
18,384g
281 CS · 7.1/m
never type#gdsk
Jhin · ADC
13 / 7 / 5
45% KP
33,104
22.9% share
19,329g
289 CS · 7.3/m
KrzysiekMagik#EUNE
Zilean · Support
2 / 6 / 23
62.5% KP
2,598
1.8% share
11,671g
35 CS · 0.9/m
Red side
VictoryОВЧАРЯ#SATAN
Yasuo · Top
3 / 9 / 9
28.6% KP
34,421
16% share
14,897g
301 CS · 7.6/m
nataliuauaua#uwu
Qiyana · Jungle
14 / 11 / 9
54.8% KP
47,715
22.1% share
22,938g
314 CS · 7.9/m
Stefkec#S n Y
Aurora · Mid
11 / 10 / 14
59.5% KP
50,111
23.2% share
19,542g
324 CS · 8.1/m
jojo#Lux
Lux · ADC
5 / 2 / 20
59.5% KP
49,345
22.9% share
19,263g
319 CS · 8/m
Askarek#EUNE
Pantheon · Support
9 / 8 / 12
50% KP
34,055
15.8% share
13,821g
41 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
