Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 16 days ago
0 / 3 / 6
K / D / A
42.9%
Kill participation
470.6
Damage / min
5,996g
271.7 gold / min
56
21 placed · 3 cleared
33
1.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMr HøtDøg#EUNE
Fiora · Top
6 / 4 / 2
57.1% KP
17,950
27.2% share
12,725g
187 CS · 8.5/m
steile patouses#skg
Qiyana · Jungle
2 / 6 / 5
50% KP
11,987
18.2% share
8,993g
138 CS · 6.3/m
Ocb Kan#fear
Hwei · Mid
2 / 7 / 2
28.6% KP
13,340
20.2% share
7,647g
151 CS · 6.8/m
Vasekfel#VFEL
Kalista · ADC
4 / 9 / 1
35.7% KP
12,377
18.7% share
10,061g
185 CS · 8.4/m
Stefkec#S n Y
Seraphine · Support
0 / 3 / 6
42.9% KP
10,384
15.7% share
5,996g
33 CS · 1.5/m
Red side
VictoryEmpty#4MMC
Varus · Top
7 / 2 / 1
27.6% KP
15,740
20.9% share
11,792g
212 CS · 9.6/m
Lucho#Iv9
Viego · Jungle
10 / 4 / 4
48.3% KP
23,277
30.9% share
12,270g
188 CS · 8.5/m
EpicDude#EUNE
Zed · Mid
6 / 3 / 5
37.9% KP
14,798
19.6% share
10,688g
154 CS · 7/m
Derelict #EUNE
Draven · ADC
6 / 2 / 1
24.1% KP
18,595
24.6% share
12,750g
204 CS · 9.2/m
NimbleGuy#EUNE
Alistar · Support
0 / 3 / 9
31% KP
3,028
4% share
5,928g
10 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
