Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 16 days ago
10 / 3 / 9
K / D / A
50%
Kill participation
1,255.9
Damage / min
14,821g
514.9 gold / min
19
7 placed · 0 cleared
236
8.2 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGoyek#bagid
Fiora · Top
8 / 5 / 5
34.2% KP
21,192
16.5% share
12,483g
215 CS · 7.5/m
GZeus#777
Qiyana · Jungle
14 / 3 / 7
55.3% KP
31,185
24.3% share
18,466g
221 CS · 7.7/m
Stefkec#S n Y
Aurora · Mid
10 / 3 / 9
50% KP
36,148
28.1% share
14,821g
236 CS · 8.2/m
Derelict #EUNE
Draven · ADC
4 / 10 / 14
47.4% KP
27,511
21.4% share
15,066g
210 CS · 7.3/m
DariusHousemaid#6767
Nautilus · Support
2 / 4 / 24
68.4% KP
12,411
9.7% share
11,086g
37 CS · 1.3/m
Red side
DefeatMillestone#EUNE
Nasus · Top
5 / 4 / 6
44% KP
15,142
19.9% share
12,020g
236 CS · 8.2/m
Lucho#Iv9
Shyvana · Jungle
5 / 9 / 7
48% KP
15,331
20.1% share
11,043g
189 CS · 6.6/m
ALMIGHTY SOSA#300
Locke · Mid
6 / 9 / 2
32% KP
16,130
21.2% share
12,265g
206 CS · 7.2/m
THE PSYCHO BUNNY#L0V3
Ambessa · ADC
9 / 9 / 7
64% KP
25,008
32.9% share
12,664g
200 CS · 6.9/m
knifeplay#lulu
Braum · Support
0 / 7 / 18
72% KP
4,474
5.9% share
8,064g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
