Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 173 days ago
3 / 8 / 24
K / D / A
61.4%
Kill participation
474.8
Damage / min
11,109g
316.6 gold / min
181
86 placed · 21 cleared
34
1 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBlue#KR33
Vayne · Top
7 / 10 / 3
25.6% KP
44,339
22.5% share
13,919g
246 CS · 7/m
re0#2007
Nocturne · Jungle
7 / 6 / 16
59% KP
27,181
13.8% share
15,940g
252 CS · 7.2/m
야 문영아 미드좀 와#또이브뭐해
Orianna · Mid
7 / 5 / 18
64.1% KP
48,606
24.7% share
17,730g
316 CS · 9/m
Departures#Kami
Draven · ADC
16 / 12 / 7
59% KP
57,822
29.3% share
22,230g
281 CS · 8/m
키보드에음료쏟아서고장내는이도윤#KR1
Annie · Support
2 / 11 / 17
48.7% KP
19,228
9.8% share
10,307g
26 CS · 0.7/m
Red side
Defeatdlfuwls#123
Sion · Top
8 / 6 / 13
47.7% KP
27,828
20.3% share
14,330g
185 CS · 5.3/m
KRX Vincenzo#KR4
Taliyah · Jungle
18 / 8 / 13
70.5% KP
35,911
26.3% share
19,382g
254 CS · 7.2/m
nizuizhengui#小何的枪
Pantheon · Mid
7 / 8 / 9
36.4% KP
29,764
21.8% share
12,907g
193 CS · 5.5/m
NinjaKiwi#KoR
Miss Fortune · ADC
8 / 9 / 12
45.5% KP
26,610
19.5% share
17,786g
307 CS · 8.8/m
T1 구름#2007
Bard · Support
3 / 8 / 24
61.4% KP
16,656
12.2% share
11,109g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
