Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 173 days ago
2 / 6 / 21
K / D / A
67.6%
Kill participation
411
Damage / min
10,598g
297.7 gold / min
144
87 placed · 12 cleared
30
0.8 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNinjaKiwi#KoR
Varus · Top
6 / 8 / 9
44.1% KP
32,610
23.5% share
16,407g
313 CS · 8.8/m
DNS Pyosik#KR2
Lee Sin · Jungle
7 / 6 / 12
55.9% KP
16,725
12% share
15,338g
253 CS · 7.1/m
nizuizhengui#小何的枪
Pantheon · Mid
12 / 12 / 8
58.8% KP
40,504
29.2% share
15,321g
204 CS · 5.7/m
EDG庆哥goLPL#羊尼克韩服
Yunara · ADC
7 / 11 / 7
41.2% KP
34,457
24.8% share
16,327g
312 CS · 8.8/m
T1 구름#2007
Lulu · Support
2 / 6 / 21
67.6% KP
14,632
10.5% share
10,598g
30 CS · 0.8/m
Red side
Victoryold ni#抖音小尼
Malphite · Top
6 / 6 / 14
47.6% KP
26,074
16.5% share
12,212g
157 CS · 4.4/m
KRX Vincenzo#KR4
Ambessa · Jungle
15 / 8 / 8
54.8% KP
41,526
26.3% share
18,057g
219 CS · 6.2/m
로키의 코 드리블#2004
Taliyah · Mid
13 / 6 / 19
76.2% KP
45,252
28.7% share
18,729g
293 CS · 8.2/m
조영준#KR2
Lucian · ADC
7 / 8 / 13
47.6% KP
37,411
23.7% share
17,953g
284 CS · 8/m
DNS 피터#0428
Milio · Support
1 / 6 / 27
66.7% KP
7,616
4.8% share
11,642g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
