Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 171 days ago
1 / 6 / 24
K / D / A
62.5%
Kill participation
399.4
Damage / min
10,408g
290.3 gold / min
155
83 placed · 11 cleared
32
0.9 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNoRoo#T 1
Ivern · Top
9 / 5 / 11
66.7% KP
29,358
21.9% share
16,104g
242 CS · 6.8/m
유튜브 니원#구독좋아요
Naafiri · Jungle
9 / 8 / 8
56.7% KP
28,586
21.3% share
15,625g
235 CS · 6.6/m
抖音薄荷冰鸟#虞姬电竞
Anivia · Mid
2 / 7 / 11
43.3% KP
26,868
20% share
12,800g
272 CS · 7.6/m
gaubeo202#KR1
Varus · ADC
9 / 9 / 11
66.7% KP
38,717
28.8% share
18,128g
275 CS · 7.7/m
DNS Quantum#KR 1
Nautilus · Support
1 / 11 / 15
53.3% KP
10,786
8% share
9,891g
41 CS · 1.1/m
Red side
Victory치무식#목을뽑다
Olaf · Top
8 / 8 / 8
40% KP
24,566
15.7% share
16,810g
258 CS · 7.2/m
DK Sharvel#KR1
Lee Sin · Jungle
9 / 8 / 14
57.5% KP
23,509
15% share
16,162g
241 CS · 6.7/m
Aimyon#0409
Aurora · Mid
12 / 4 / 17
72.5% KP
50,245
32% share
16,992g
292 CS · 8.1/m
Ripple#GEN
Ezreal · ADC
10 / 5 / 17
67.5% KP
44,255
28.2% share
19,043g
284 CS · 7.9/m
T1 구름#2007
Karma · Support
1 / 6 / 24
62.5% KP
14,319
9.1% share
10,408g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
