Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Defeat
Ranked Solo/Duo · 138 days ago
4 / 8 / 18
K / D / A
68.8%
Kill participation
615.4
Damage / min
9,445g
314.7 gold / min
123
73 placed · 9 cleared
33
1.1 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory14小孩幻想赢对线#4453
Rumble · Top
9 / 7 / 8
53.1% KP
30,490
25.4% share
12,921g
193 CS · 6.4/m
felisa#KR1
Vi · Jungle
3 / 6 / 8
34.4% KP
12,141
10.1% share
11,450g
214 CS · 7.1/m
Charm#S999
Ahri · Mid
11 / 5 / 10
65.6% KP
33,913
28.3% share
14,496g
195 CS · 6.5/m
DK Smash#KR7
Jinx · ADC
8 / 4 / 18
81.3% KP
36,512
30.5% share
19,231g
330 CS · 11/m
꼬부기#0829
Thresh · Support
1 / 10 / 19
62.5% KP
6,748
5.6% share
8,856g
24 CS · 0.8/m
Red side
DefeatRaiderGO#TWTV0
Darius · Top
5 / 4 / 6
34.4% KP
16,431
16.4% share
13,331g
276 CS · 9.2/m
DNS 또이브#KR13
Lee Sin · Jungle
9 / 7 / 10
59.4% KP
18,590
18.5% share
12,555g
173 CS · 5.8/m
If Die Tomorrow#0301
Azir · Mid
7 / 6 / 9
50% KP
29,751
29.6% share
13,736g
256 CS · 8.5/m
志 憲#지 헌
Cassiopeia · ADC
7 / 7 / 11
56.3% KP
17,190
17.1% share
13,253g
262 CS · 8.7/m
T1 구름#2007
Skarner · Support
4 / 8 / 18
68.8% KP
18,472
18.4% share
9,445g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
