Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 129 days ago
2 / 12 / 23
K / D / A
65.8%
Kill participation
370.3
Damage / min
10,140g
305.1 gold / min
132
71 placed · 12 cleared
27
0.8 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryT1 Jinbeom#KR3
Draven · Top
10 / 7 / 11
52.5% KP
43,584
27.7% share
18,906g
277 CS · 8.3/m
抖音寻寻觅觅#xxmm9
Rek'Sai · Jungle
3 / 10 / 18
52.5% KP
19,440
12.4% share
12,897g
165 CS · 5/m
허거덩#0303
Anivia · Mid
11 / 4 / 12
57.5% KP
36,398
23.2% share
15,823g
273 CS · 8.2/m
강 준#펜리르
Mel · ADC
16 / 6 / 10
65% KP
46,908
29.8% share
19,068g
277 CS · 8.3/m
금동몬스터#KR1
Poppy · Support
0 / 11 / 18
45% KP
10,834
6.9% share
9,049g
26 CS · 0.8/m
Red side
DefeatT1 Eclipse#2009
Varus · Top
15 / 7 / 8
60.5% KP
41,589
30.7% share
14,798g
222 CS · 6.7/m
La La Land#라라랜드
Xin Zhao · Jungle
5 / 8 / 9
36.8% KP
21,146
15.6% share
13,152g
227 CS · 6.8/m
Deok Jin#2007
Hwei · Mid
6 / 4 / 18
63.2% KP
30,419
22.4% share
13,142g
248 CS · 7.5/m
Heart#KR1
Senna · ADC
10 / 9 / 14
63.2% KP
30,066
22.2% share
14,800g
198 CS · 6/m
T1 구름#2007
Nautilus · Support
2 / 12 / 23
65.8% KP
12,306
9.1% share
10,140g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
