Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Milio
Defeat
Ranked Solo/Duo · 105 days ago
2 / 8 / 18
K / D / A
54.1%
Kill participation
234.4
Damage / min
9,505g
310.6 gold / min
122
67 placed · 13 cleared
35
1.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat抖音王纪超#26号首秀
Lissandra · Top
5 / 7 / 13
48.6% KP
24,654
19.2% share
11,626g
202 CS · 6.6/m
DK Solid#마 산
Qiyana · Jungle
8 / 7 / 8
43.2% KP
26,251
20.4% share
15,296g
204 CS · 6.7/m
마루냥냥이#마루냥냥
Locke · Mid
15 / 11 / 6
56.8% KP
33,832
26.3% share
13,797g
160 CS · 5.2/m
강 철#샤 넬
Lucian · ADC
7 / 10 / 12
51.4% KP
36,803
28.6% share
17,044g
277 CS · 9.1/m
T1 구름#2007
Milio · Support
2 / 8 / 18
54.1% KP
7,172
5.6% share
9,505g
35 CS · 1.1/m
Red side
Victory중승민#중센조
Ambessa · Top
5 / 5 / 9
32.6% KP
22,375
17% share
12,487g
209 CS · 6.8/m
Simsons#spfd
Nocturne · Jungle
7 / 9 / 10
39.5% KP
20,465
15.5% share
13,019g
188 CS · 6.1/m
Pungyeon#0116
Ryze · Mid
11 / 7 / 10
48.8% KP
36,636
27.8% share
15,928g
257 CS · 8.4/m
편민기#편민기
Tristana · ADC
12 / 10 / 13
58.1% KP
26,121
19.8% share
16,929g
214 CS · 7/m
hell4adise#KR11
Pantheon · Support
8 / 6 / 16
55.8% KP
26,330
20% share
11,748g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
