Match history
Bard champion portrait

Bard

Victory

Ranked Solo/Duo · 97 days ago

24:10Live Riot data

4 / 8 / 14

K / D / A

72%

Kill participation

486.7

Damage / min

7,913g

327.4 gold / min

93

54 placed · 10 cleared

21

0.9 CS / min

Objective control

Blue side

1

Dragons

1

Baron

2

Towers

0

Inhibitors

1

Herald

Red side

2

Dragons

0

Baron

3

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

Joined at least 70% of team kills
10. minute · Pyke+222 gold / -3 CS

Difference from the opponent Riot assigned to your role.

15. minute · Pyke-236 gold / -3 CS

Difference from the opponent Riot assigned to your role.

20. minute · Pyke-426 gold / -3 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: -236 gold and -3 CS versus Pyke.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

8 recorded deaths; first at 8:28.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

110 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.01,9783,9575,9357,9130:006:0212:0518:0724:10
Bard: 7,913

Events and purchases

Kill · Mel → Ezreal
Kill · Bard → Pyke
Kill · Bard → Mel
Kill · Pyke → Zoe
Kill · Vi → Pyke
Kill · Yone → Dr. Mundo
Kill · Zoe → Yone
Objective · Vi · Cloud Dragon
Kill · Vi → Pyke
Kill · Mel → Vi
Kill · Syndra → Zoe
Kill · Zoe → Pyke
Kill · Zoe → Olaf
Kill · Mel → Zoe
Kill · Mel → Bard
Kill · Mel → Vi
Kill · Olaf → Bard
Kill · Olaf → Bard
Objective · Olaf · Void Grub
Objective · Vi · Void Grub
Kill · Pyke → Zoe
Objective · Vi · Void Grub
Objective · Olaf · Mountain Dragon
Kill · Mel → Ezreal
Kill · Syndra → Vi
Kill · Syndra → Zoe
Kill · Olaf → Bard
Kill · Vi → Pyke
Building destroyed · Syndra · Outer turret
Kill · Dr. Mundo → Yone
Kill · Zoe → Syndra
Kill · Mel → Bard
Kill · Vi → Pyke
Kill · Mel → Vi
Kill · Yone → Zoe
Kill · Mel → Ezreal
Kill · Mel → Bard
Building destroyed · Syndra · Outer turret
Building destroyed · Dr. Mundo · Outer turret
Objective · Olaf · Chemtech Dragon
Kill · Ezreal → Mel
Kill · Olaf → Zoe
Objective · Vi · Rift Herald
Building destroyed · Yone · Outer turret
Kill · Mel → Bard
Kill · Ezreal → Olaf
Kill · Zoe → Mel
Kill · Yone → Vi
Kill · Zoe → Pyke
Kill · Dr. Mundo → Yone

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Victory
25 / 26 / 4952,874g · 82,889 damage
PlayerKDA · KPDamageGold · CSItems
Dr. Mundo champion portrait

시비걸면지상렬#KR1

Dr. Mundo · Top

5 / 1 / 5

40% KP

12,322

14.9% share

11,032g

240 CS · 9.9/m

Vi champion portrait

치무식#목을뽑다

Vi · Jungle

4 / 6 / 12

64% KP

10,764

13% share

9,916g

157 CS · 6.5/m

Zoe champion portrait

Witt#123

Zoe · Mid

7 / 7 / 7

56% KP

22,457

27.1% share

9,848g

145 CS · 6/m

Ezreal champion portrait

WBG招641950117#WBG

Ezreal · ADC

5 / 4 / 11

64% KP

25,585

30.9% share

14,165g

208 CS · 8.6/m

Bard champion portrait

T1 구름#2007

Bard · Support

4 / 8 / 14

72% KP

11,761

14.2% share

7,913g

21 CS · 0.9/m

Red side

Defeat
26 / 25 / 3751,291g · 99,059 damage
PlayerKDA · KPDamageGold · CSItems
Yone champion portrait

HLE 팬서#KR1

Yone · Top

3 / 5 / 4

26.9% KP

28,243

28.5% share

10,534g

251 CS · 10.4/m

Olaf champion portrait

YONG2#6666

Olaf · Jungle

5 / 4 / 8

50% KP

16,714

16.9% share

10,466g

206 CS · 8.5/m

Syndra champion portrait

산면1#KR11

Syndra · Mid

3 / 3 / 10

50% KP

19,397

19.6% share

9,650g

191 CS · 7.9/m

Mel champion portrait

관 모#KR2

Mel · ADC

13 / 5 / 3

61.5% KP

23,533

23.8% share

12,876g

202 CS · 8.4/m

Pyke champion portrait

WBG Moham#lpl

Pyke · Support

2 / 8 / 12

53.8% KP

11,172

11.3% share

7,765g

23 CS · 1/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.