Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Shen
Victory
Ranked Solo/Duo · 80 days ago
11 / 6 / 39
K / D / A
87.7%
Kill participation
1,038.3
Damage / min
13,791g
427.2 gold / min
145
82 placed · 8 cleared
21
0.7 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKingen#KR1
Dr. Mundo · Top
5 / 10 / 17
51.2% KP
34,878
20.1% share
14,149g
223 CS · 6.9/m
Cuzz#KR1
Karthus · Jungle
12 / 14 / 11
53.5% KP
49,792
28.6% share
16,654g
237 CS · 7.3/m
평 타#BASIC
Akshan · Mid
7 / 10 / 13
46.5% KP
24,788
14.3% share
13,443g
178 CS · 5.5/m
HLE GGomZi#666
Diana · ADC
16 / 11 / 13
67.4% KP
48,028
27.6% share
19,740g
249 CS · 7.7/m
yuedu#KR1
Camille · Support
3 / 13 / 17
46.5% KP
16,351
9.4% share
10,038g
30 CS · 0.9/m
Red side
Victoryzlly#zzyp
Jax · Top
7 / 10 / 18
43.9% KP
29,287
13.6% share
12,223g
173 CS · 5.4/m
광희짱#123
Ivern · Jungle
3 / 7 / 36
68.4% KP
19,136
8.9% share
11,343g
126 CS · 3.9/m
If Die Tomorrow#0301
Locke · Mid
23 / 8 / 13
63.2% KP
53,139
24.6% share
16,979g
196 CS · 6.1/m
Sty1eee#1101
Sivir · ADC
13 / 12 / 22
61.4% KP
80,589
37.4% share
18,186g
307 CS · 9.5/m
T1 구름#2007
Shen · Support
11 / 6 / 39
87.7% KP
33,520
15.5% share
13,791g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
