Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 75 days ago
14 / 5 / 10
K / D / A
61.5%
Kill participation
1,542.4
Damage / min
19,696g
682.3 gold / min
60
16 placed · 18 cleared
279
9.7 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTOPKING#asd
Galio · Top
4 / 5 / 10
35.9% KP
20,926
15.8% share
12,117g
230 CS · 8/m
소년가장 원딜#KR1
Lee Sin · Jungle
10 / 1 / 10
51.3% KP
21,950
16.5% share
14,242g
193 CS · 6.7/m
대광 #God
Cassiopeia · Mid
9 / 3 / 8
43.6% KP
34,385
25.9% share
13,296g
255 CS · 8.8/m
T1 구름#2007
Yunara · ADC
14 / 5 / 10
61.5% KP
44,523
33.6% share
19,696g
279 CS · 9.7/m
xX King Xx#GOD
Lulu · Support
2 / 5 / 25
69.2% KP
10,918
8.2% share
10,537g
26 CS · 0.9/m
Red side
DefeatFrog#KRX
Rumble · Top
1 / 9 / 5
31.6% KP
21,188
19.6% share
8,714g
176 CS · 6.1/m
DNS 또이브#KR13
Naafiri · Jungle
7 / 9 / 3
52.6% KP
22,158
20.5% share
11,029g
137 CS · 4.7/m
KRX AKaJe#MUR
Syndra · Mid
2 / 4 / 7
47.4% KP
27,846
25.7% share
11,804g
266 CS · 9.2/m
Blue#KR33
Jhin · ADC
9 / 11 / 1
52.6% KP
25,782
23.8% share
15,947g
240 CS · 8.3/m
Celine#KR33
Karma · Support
0 / 6 / 12
63.2% KP
11,250
10.4% share
8,114g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
