Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 65 days ago
2 / 5 / 11
K / D / A
92.9%
Kill participation
414.3
Damage / min
9,800g
299.8 gold / min
167
86 placed · 23 cleared
49
1.5 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPerfecT#132
Camille · Top
12 / 1 / 11
74.2% KP
43,421
39.6% share
17,311g
273 CS · 8.4/m
서릿빛 겨울의 설흔#잔 향
Nocturne · Jungle
7 / 1 / 8
48.4% KP
13,404
12.2% share
15,463g
284 CS · 8.7/m
ff1105c#zypp
Galio · Mid
3 / 3 / 16
61.3% KP
18,404
16.8% share
12,154g
236 CS · 7.2/m
노익스강#noex
Kai'Sa · ADC
8 / 5 / 9
54.8% KP
23,740
21.6% share
15,538g
267 CS · 8.2/m
xX King Xx#GOD
Shen · Support
1 / 4 / 19
64.5% KP
10,763
9.8% share
9,731g
42 CS · 1.3/m
Red side
DefeatFearBeyondDeath#Mercy
Urgot · Top
3 / 9 / 1
28.6% KP
19,036
21.4% share
12,681g
233 CS · 7.1/m
Escape#hui99
Nidalee · Jungle
5 / 3 / 4
64.3% KP
12,262
13.8% share
13,195g
232 CS · 7.1/m
T1 Guardian#KR3
Ambessa · Mid
2 / 7 / 2
28.6% KP
20,637
23.2% share
11,893g
279 CS · 8.5/m
T1 Eclipse#2009
Lucian · ADC
2 / 8 / 11
92.9% KP
23,590
26.5% share
15,652g
302 CS · 9.2/m
T1 구름#2007
Seraphine · Support
2 / 5 / 11
92.9% KP
13,542
15.2% share
9,800g
49 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
