Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Victory
Ranked Solo/Duo · 56 days ago
1 / 7 / 27
K / D / A
66.7%
Kill participation
319.4
Damage / min
10,517g
363.1 gold / min
88
51 placed · 5 cleared
18
0.6 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
4
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPpCheng#장군님
Malphite · Top
4 / 2 / 7
26.2% KP
17,075
13.8% share
10,003g
178 CS · 6.1/m
十三day#jug
Nocturne · Jungle
4 / 8 / 9
31% KP
14,124
11.4% share
10,228g
149 CS · 5.1/m
zazazazazazazaza#kr01
Locke · Mid
11 / 11 / 6
40.5% KP
26,054
21.1% share
10,709g
156 CS · 5.4/m
망고짱#8468
Kalista · ADC
22 / 6 / 8
71.4% KP
57,045
46.2% share
22,107g
332 CS · 11.5/m
T1 구름#2007
Renata Glasc · Support
1 / 7 / 27
66.7% KP
9,251
7.5% share
10,517g
18 CS · 0.6/m
Red side
DefeatBmav#0510
Jayce · Top
5 / 13 / 12
50% KP
19,265
18.2% share
10,412g
180 CS · 6.2/m
Seven fire#雷霆嘎巴
Nidalee · Jungle
14 / 4 / 13
79.4% KP
34,969
33.1% share
14,576g
193 CS · 6.7/m
ParisVan#不知名歌手
Akali · Mid
11 / 4 / 8
55.9% KP
32,930
31.2% share
14,403g
265 CS · 9.1/m
itt#520
Kai'Sa · ADC
2 / 8 / 9
32.4% KP
10,868
10.3% share
13,280g
252 CS · 8.7/m
SCP 002#GiaTy
Pyke · Support
2 / 13 / 14
47.1% KP
7,657
7.2% share
9,086g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
