Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 54 days ago
3 / 9 / 15
K / D / A
62.1%
Kill participation
544
Damage / min
9,272g
320.6 gold / min
127
71 placed · 8 cleared
22
0.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryxiaofang#qaq
Ambessa · Top
4 / 10 / 8
41.4% KP
27,428
22.2% share
12,684g
227 CS · 7.9/m
OnFleek#KR2
Jayce · Jungle
6 / 3 / 11
58.6% KP
27,781
22.5% share
14,436g
206 CS · 7.1/m
젊은 날의 초상#KR10
Kayle · Mid
6 / 1 / 15
72.4% KP
30,242
24.5% share
14,618g
261 CS · 9/m
Maybefff#0320
Kai'Sa · ADC
10 / 2 / 8
62.1% KP
22,195
18% share
17,439g
268 CS · 9.3/m
T1 구름#2007
Camille · Support
3 / 9 / 15
62.1% KP
15,730
12.7% share
9,272g
22 CS · 0.8/m
Red side
DefeatMihawK#1115
Yone · Top
10 / 8 / 6
64% KP
33,706
40.1% share
13,912g
256 CS · 8.9/m
SCP 002#GiaTy
Lee Sin · Jungle
8 / 3 / 7
60% KP
13,737
16.3% share
12,629g
200 CS · 6.9/m
漆黒の氷と炎の魔法使い#KR123
Galio · Mid
5 / 6 / 5
40% KP
15,044
17.9% share
10,440g
185 CS · 6.4/m
Little Bomb#HK1
Ziggs · ADC
2 / 4 / 7
36% KP
14,216
16.9% share
11,113g
216 CS · 7.5/m
DNS Quantum#KR 1
Shen · Support
0 / 8 / 12
48% KP
7,333
8.7% share
7,396g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
