Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 40 days ago
6 / 14 / 7
K / D / A
50%
Kill participation
1,025.8
Damage / min
15,676g
505.7 gold / min
25
16 placed · 5 cleared
281
9.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYiNova#2006
Kennen · Top
3 / 8 / 1
15.4% KP
13,450
13.1% share
11,717g
238 CS · 7.7/m
13day#Kyoka
Viego · Jungle
11 / 5 / 4
57.7% KP
27,944
27.1% share
15,812g
200 CS · 6.5/m
08 AD#NO1
Galio · Mid
2 / 10 / 5
26.9% KP
18,443
17.9% share
10,819g
217 CS · 7/m
T1 구름#2007
Sivir · ADC
6 / 14 / 7
50% KP
31,799
30.9% share
15,676g
281 CS · 9.1/m
梦中的风铃#xycj
Lulu · Support
4 / 8 / 19
88.5% KP
11,358
11% share
11,265g
41 CS · 1.3/m
Red side
Victory우또기#KR1
Jax · Top
9 / 2 / 13
48.9% KP
32,587
26.7% share
16,449g
260 CS · 8.4/m
Lionvjug#666
Rengar · Jungle
12 / 6 / 5
37.8% KP
25,135
20.6% share
17,170g
307 CS · 9.9/m
Epilogue for you#EP1
Sylas · Mid
8 / 5 / 8
35.6% KP
19,833
16.2% share
13,118g
232 CS · 7.5/m
헤안나 스미레#탕 쿠쿠
Yunara · ADC
12 / 6 / 9
46.7% KP
33,812
27.7% share
19,773g
312 CS · 10.1/m
Last Sumnner#KR1
Seraphine · Support
4 / 7 / 18
48.9% KP
10,755
8.8% share
10,706g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
