Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 36 days ago
0 / 4 / 6
K / D / A
50%
Kill participation
221.2
Damage / min
6,751g
247.7 gold / min
90
51 placed · 5 cleared
26
1 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDNS Quantum#KR 1
Sion · Top
2 / 2 / 15
63% KP
21,963
19.6% share
10,643g
229 CS · 8.4/m
抖音苏苏狮子#5200
Hecarim · Jungle
1 / 5 / 16
63% KP
14,262
12.8% share
10,471g
204 CS · 7.5/m
얼러리뚱땅#KR33
Ekko · Mid
7 / 2 / 3
37% KP
19,375
17.3% share
12,644g
231 CS · 8.5/m
Charmant#KR3
Zeri · ADC
17 / 1 / 6
85.2% KP
47,102
42.1% share
19,228g
266 CS · 9.8/m
T1 Eclipse#2009
Lulu · Support
0 / 2 / 22
81.5% KP
9,076
8.1% share
8,384g
41 CS · 1.5/m
Red side
DefeatT1 Jinbeom#KR3
K'Sante · Top
3 / 5 / 2
41.7% KP
25,286
28.7% share
10,249g
214 CS · 7.9/m
T1 Painter#KR3
Aatrox · Jungle
5 / 6 / 1
50% KP
15,550
17.7% share
11,287g
180 CS · 6.6/m
HLE Buddy#5812
Cassiopeia · Mid
0 / 5 / 2
16.7% KP
17,625
20% share
8,910g
228 CS · 8.4/m
헤안나 스미레#탕 쿠쿠
Yunara · ADC
4 / 7 / 3
58.3% KP
23,502
26.7% share
12,289g
254 CS · 9.3/m
T1 구름#2007
Blitzcrank · Support
0 / 4 / 6
50% KP
6,029
6.9% share
6,751g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
