Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 20 days ago
5 / 10 / 21
K / D / A
68.4%
Kill participation
740.7
Damage / min
12,194g
343.8 gold / min
153
93 placed · 16 cleared
42
1.2 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory살퀸레#KR1
Quinn · Top
11 / 7 / 10
55.3% KP
38,115
21.8% share
17,809g
263 CS · 7.4/m
정현심#KR1
Jarvan IV · Jungle
4 / 10 / 18
57.9% KP
20,151
11.6% share
13,979g
194 CS · 5.5/m
Lelitz#0808
Syndra · Mid
10 / 5 / 13
60.5% KP
58,938
33.8% share
18,120g
321 CS · 9.1/m
9ooll#Miss
Tristana · ADC
8 / 9 / 11
50% KP
30,971
17.8% share
19,031g
349 CS · 9.8/m
T1 구름#2007
Camille · Support
5 / 10 / 21
68.4% KP
26,271
15.1% share
12,194g
42 CS · 1.2/m
Red side
Defeat차가운코끼리#KR0
Rumble · Top
17 / 4 / 6
56.1% KP
46,071
32% share
17,234g
247 CS · 7/m
Juhana#OMG
Cho'Gath · Jungle
10 / 4 / 13
56.1% KP
26,126
18.2% share
16,503g
254 CS · 7.2/m
奶熊王#枫哥不是区
Yone · Mid
3 / 8 / 12
36.6% KP
24,047
16.7% share
13,808g
261 CS · 7.4/m
Radiohead#KR1
Jhin · ADC
7 / 10 / 18
61% KP
34,031
23.7% share
18,460g
277 CS · 7.8/m
Charge#ocean
Nautilus · Support
4 / 12 / 24
68.3% KP
13,497
9.4% share
11,956g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
