Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 12 days ago
1 / 7 / 19
K / D / A
64.5%
Kill participation
230.1
Damage / min
8,757g
307.3 gold / min
108
69 placed · 10 cleared
26
0.9 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDK Nevid#동두천왕
Kennen · Top
5 / 6 / 5
33.3% KP
26,519
24.6% share
11,123g
244 CS · 8.6/m
The Herta#Hokai
Viego · Jungle
10 / 5 / 9
63.3% KP
16,637
15.4% share
13,045g
184 CS · 6.5/m
YeQiuFeng#yaya
Vex · Mid
4 / 4 / 7
36.7% KP
19,551
18.2% share
10,863g
214 CS · 7.5/m
Peyz#KR11
Jinx · ADC
11 / 8 / 8
63.3% KP
38,878
36.1% share
17,565g
276 CS · 9.7/m
Ramhaug#2006
Thresh · Support
0 / 8 / 18
60% KP
6,099
5.7% share
8,259g
34 CS · 1.2/m
Red side
VictoryAileri#KR1
Irelia · Top
5 / 8 / 7
38.7% KP
18,691
18.1% share
13,833g
240 CS · 8.4/m
Kisara Yagyu#執行者
Hecarim · Jungle
3 / 6 / 17
64.5% KP
15,308
14.8% share
13,428g
236 CS · 8.3/m
OnPi#온 피
Sylas · Mid
7 / 4 / 12
61.3% KP
23,045
22.3% share
11,527g
173 CS · 6.1/m
3xdp#KR3
Aphelios · ADC
15 / 5 / 6
67.7% KP
39,783
38.5% share
19,063g
282 CS · 9.9/m
T1 구름#2007
Blitzcrank · Support
1 / 7 / 19
64.5% KP
6,558
6.3% share
8,757g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
