Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Defeat
Summoner's Rift · 385 days ago
8 / 4 / 3
K / D / A
40.7%
Kill participation
1,162.2
Damage / min
14,852g
578.3 gold / min
10
9 placed · 0 cleared
209
8.1 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBushwindi#7056
Briar · Top
5 / 10 / 7
33.3% KP
19,128
17.4% share
16,328g
145 CS · 5.6/m
Towser#EUW
Kayn · Jungle
3 / 6 / 6
25% KP
10,283
9.4% share
15,093g
186 CS · 7.2/m
eXXs#5784
Malzahar · Mid
4 / 4 / 13
47.2% KP
19,904
18.2% share
15,714g
164 CS · 6.4/m
I love Alune#EUW
Twitch · ADC
22 / 4 / 8
83.3% KP
45,367
41.4% share
18,850g
123 CS · 4.8/m
Lostcause#oof
Thresh · Support
2 / 3 / 27
80.6% KP
14,945
13.6% share
14,696g
38 CS · 1.5/m
Red side
DefeatLamp is a buff#JAX
Jax · Top
6 / 5 / 3
33.3% KP
19,223
22.5% share
14,767g
179 CS · 7/m
LuckyGasy#EUW
Nunu & Willump · Jungle
6 / 10 / 6
44.4% KP
11,710
13.7% share
12,867g
110 CS · 4.3/m
Nasus#112
Smolder · Mid
8 / 4 / 3
40.7% KP
29,849
34.9% share
14,852g
209 CS · 8.1/m
BoxedDeath#wzzap
Vayne · ADC
6 / 8 / 2
29.6% KP
17,793
20.8% share
13,511g
149 CS · 5.8/m
hezzi#The90
Thresh · Support
1 / 11 / 4
18.5% KP
6,988
8.2% share
12,798g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
