Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Victory
Normal Draft · 357 days ago
14 / 2 / 8
K / D / A
43.1%
Kill participation
1,244.9
Damage / min
13,604g
554.5 gold / min
13
7 placed · 1 cleared
179
7.3 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMollemanden#5599
Singed · Top
3 / 4 / 3
11.8% KP
15,477
13.4% share
11,712g
244 CS · 9.9/m
Backshot Psycho#0001
Talon · Jungle
16 / 2 / 7
45.1% KP
30,273
26.1% share
14,941g
222 CS · 9/m
Nasus#112
Akshan · Mid
14 / 2 / 8
43.1% KP
30,542
26.3% share
13,604g
179 CS · 7.3/m
WinnieTheJew#EUW2
Mel · ADC
15 / 6 / 7
43.1% KP
29,779
25.7% share
13,506g
181 CS · 7.4/m
PiikaJew#Chuuu
Lux · Support
3 / 7 / 14
33.3% KP
9,857
8.5% share
8,126g
16 CS · 0.7/m
Red side
DefeatTysee#EUW
Tryndamere · Top
1 / 6 / 1
10.5% KP
9,732
15.5% share
8,721g
204 CS · 8.3/m
192 168 0 254#EUW
Master Yi · Jungle
1 / 12 / 3
21.1% KP
9,466
15.1% share
7,763g
109 CS · 4.4/m
Diebel#Ahri
Viktor · Mid
2 / 9 / 3
26.3% KP
14,309
22.8% share
8,151g
151 CS · 6.2/m
Vruchtwoatrzugre#6969
Kai'Sa · ADC
8 / 13 / 6
73.7% KP
18,356
29.3% share
10,214g
133 CS · 5.4/m
Atlonrise#1333
Thresh · Support
7 / 11 / 8
78.9% KP
10,880
17.3% share
10,161g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
