Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Summoner's Rift · 335 days ago
12 / 7 / 10
K / D / A
53.7%
Kill participation
1,652.2
Damage / min
15,291g
639.3 gold / min
8
5 placed · 0 cleared
135
5.6 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWisef#EUW
Cho'Gath · Top
6 / 12 / 3
26.5% KP
17,177
15% share
13,514g
123 CS · 5.1/m
TWTV Eranoki#Rank1
Nocturne · Jungle
11 / 8 / 9
58.8% KP
25,438
22.2% share
15,353g
154 CS · 6.4/m
afterlife#Jinx
Zaahen · Mid
3 / 7 / 9
35.3% KP
19,447
17% share
14,269g
136 CS · 5.7/m
ShøgunRæiden09#BULMI
Lucian · ADC
5 / 8 / 11
47.1% KP
19,979
17.4% share
13,254g
143 CS · 6/m
Raikam#5490
Hwei · Support
9 / 6 / 10
55.9% KP
32,552
28.4% share
14,654g
36 CS · 1.5/m
Red side
VictoryNasus#112
Zaahen · Top
12 / 7 / 10
53.7% KP
39,515
33% share
15,291g
135 CS · 5.6/m
MOシ#GLHF
Rek'Sai · Jungle
7 / 7 / 7
34.1% KP
13,374
11.2% share
14,461g
118 CS · 4.9/m
MiniShuri#EUW
Katarina · Mid
6 / 6 / 6
29.3% KP
25,209
21% share
15,434g
150 CS · 6.3/m
Frost#0715
Ashe · ADC
13 / 6 / 12
61% KP
30,889
25.8% share
19,193g
167 CS · 7/m
Seno#lol
Blitzcrank · Support
3 / 8 / 20
56.1% KP
10,881
9.1% share
13,911g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
