Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Summoner's Rift · 334 days ago
9 / 8 / 6
K / D / A
36.6%
Kill participation
1,410.3
Damage / min
18,157g
672.9 gold / min
19
9 placed · 1 cleared
196
7.3 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCrixhs#XIII
Yone · Top
4 / 10 / 8
37.5% KP
19,585
14.8% share
15,629g
144 CS · 5.3/m
CptToxicLuckas#BJC
Zaahen · Jungle
5 / 4 / 6
34.4% KP
18,080
13.6% share
16,273g
184 CS · 6.8/m
Chrizmathicc#EUWWW
Aurora · Mid
8 / 11 / 6
43.8% KP
33,595
25.3% share
15,518g
147 CS · 5.4/m
PixelEnder#uWu
Ezreal · ADC
6 / 6 / 1
21.9% KP
19,338
14.6% share
17,072g
173 CS · 6.4/m
Agua de Madrid#EUW
Sylas · Support
9 / 10 / 8
53.1% KP
42,101
31.7% share
16,488g
58 CS · 2.1/m
Red side
VictoryNasus#112
Zaahen · Top
9 / 8 / 6
36.6% KP
38,054
30.1% share
18,157g
196 CS · 7.3/m
Atrocities#EUW
Nasus · Jungle
4 / 3 / 4
19.5% KP
9,705
7.7% share
18,144g
195 CS · 7.2/m
Battumiera#EUW
Irelia · Mid
6 / 9 / 3
22% KP
17,194
13.6% share
16,169g
179 CS · 6.6/m
Shadow Prince#Z3d
Katarina · ADC
20 / 4 / 3
56.1% KP
48,778
38.5% share
21,477g
206 CS · 7.6/m
Dagger Princess#Kat
Gwen · Support
2 / 8 / 12
34.1% KP
12,843
10.1% share
16,478g
75 CS · 2.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
