Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Summoner's Rift · 334 days ago
8 / 3 / 3
K / D / A
36.7%
Kill participation
1,447.8
Damage / min
13,654g
643.6 gold / min
10
6 placed · 0 cleared
120
5.7 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattraveler#999
Garen · Top
3 / 3 / 0
16.7% KP
16,695
22.3% share
12,487g
168 CS · 7.9/m
Zororo#5477
Lee Sin · Jungle
3 / 8 / 3
33.3% KP
8,734
11.7% share
10,533g
87 CS · 4.1/m
Rivulet#LttM
Zaahen · Mid
6 / 10 / 3
50% KP
18,025
24.1% share
12,007g
122 CS · 5.8/m
Lilsan#EUW
Ashe · ADC
2 / 4 / 5
38.9% KP
15,135
20.3% share
11,251g
166 CS · 7.8/m
x0xMINGx0x#EUW
Zed · Support
4 / 5 / 4
44.4% KP
16,148
21.6% share
10,815g
62 CS · 2.9/m
Red side
VictoryNasus#112
Zaahen · Top
8 / 3 / 3
36.7% KP
30,718
31.7% share
13,654g
120 CS · 5.7/m
omg so ez report#EUW
Diana · Jungle
5 / 4 / 7
40% KP
15,045
15.5% share
12,963g
200 CS · 9.4/m
MONSTER Nyver#Troll
Lux · Mid
9 / 4 / 10
63.3% KP
26,131
26.9% share
13,443g
138 CS · 6.5/m
DaRe#3771
Caitlyn · ADC
2 / 5 / 4
20% KP
13,166
13.6% share
12,227g
134 CS · 6.3/m
Uzeeden#6890
Gragas · Support
6 / 2 / 6
40% KP
11,938
12.3% share
11,438g
34 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
