Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Defeat
Summoner's Rift · 293 days ago
2 / 5 / 6
K / D / A
33.3%
Kill participation
839.9
Damage / min
13,993g
536.8 gold / min
8
6 placed · 0 cleared
163
6.3 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTru3Ta1ent#0161
Draven · Top
2 / 9 / 4
25% KP
16,534
15.8% share
16,092g
212 CS · 8.1/m
LOW TIER GOD#COVNT
Shaco · Jungle
9 / 4 / 8
70.8% KP
18,662
17.8% share
14,627g
163 CS · 6.3/m
Nasus#112
Akshan · Mid
2 / 5 / 6
33.3% KP
21,894
20.9% share
13,993g
163 CS · 6.3/m
drakulaa#006
Kai'Sa · ADC
8 / 7 / 4
50% KP
23,404
22.4% share
15,111g
183 CS · 7/m
15muteallnoleash#EUW
Karma · Support
3 / 5 / 11
58.3% KP
24,219
23.1% share
13,606g
48 CS · 1.8/m
Red side
VictoryI Z M#AADAR
Wukong · Top
8 / 6 / 3
36.7% KP
18,921
20.4% share
17,206g
175 CS · 6.7/m
Kamaghrébin#9260
Darius · Jungle
2 / 7 / 7
30% KP
11,994
12.9% share
15,777g
217 CS · 8.3/m
selim5642#EUW
Garen · Mid
7 / 2 / 10
56.7% KP
16,625
17.9% share
18,856g
195 CS · 7.5/m
AUT Underworld#wtf
Jhin · ADC
11 / 5 / 5
53.3% KP
35,665
38.4% share
19,909g
190 CS · 7.3/m
anXayahty#FFX
Renata Glasc · Support
2 / 4 / 15
56.7% KP
9,750
10.5% share
15,416g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
