Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 252 days ago
13 / 2 / 3
K / D / A
45.7%
Kill participation
1,721.8
Damage / min
12,328g
602.3 gold / min
13
7 placed · 0 cleared
179
8.7 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNasus#112
Zaahen · Top
13 / 2 / 3
45.7% KP
35,240
45.7% share
12,328g
179 CS · 8.7/m
Neo#RK200
Nasus · Jungle
4 / 0 / 7
31.4% KP
8,718
11.3% share
8,839g
141 CS · 6.9/m
Backshot Psycho#0001
Cassiopeia · Mid
10 / 0 / 2
34.3% KP
14,567
18.9% share
10,973g
201 CS · 9.8/m
Rat Bijacob#RPM
Jhin · ADC
3 / 3 / 9
34.3% KP
10,918
14.1% share
9,713g
150 CS · 7.3/m
Lotus#HVG
Nautilus · Support
5 / 2 / 5
28.6% KP
7,733
10% share
7,614g
28 CS · 1.4/m
Red side
DefeatCAPS#5372
Illaoi · Top
2 / 11 / 0
28.6% KP
19,483
38.6% share
5,981g
112 CS · 5.5/m
張り切っていこう#7777
Hecarim · Jungle
4 / 5 / 1
71.4% KP
10,233
20.3% share
7,747g
132 CS · 6.4/m
Dorecoussin#YUUMI
Talon · Mid
0 / 5 / 0
0% KP
7,205
14.3% share
5,414g
116 CS · 5.7/m
Weeping Hero#EUW
Ashe · ADC
0 / 9 / 3
42.9% KP
6,952
13.8% share
7,728g
140 CS · 6.8/m
ELFO SALMANTINO#EUW
Fizz · Support
1 / 5 / 2
42.9% KP
6,650
13.2% share
6,013g
64 CS · 3.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
