Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 252 days ago
12 / 5 / 18
K / D / A
76.9%
Kill participation
1,340.4
Damage / min
19,268g
526.9 gold / min
31
14 placed · 2 cleared
273
7.5 CS / min
Objective control
3
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatElPablosky21#EUW
Garen · Top
11 / 6 / 10
63.6% KP
45,757
30.2% share
16,273g
291 CS · 8/m
Naeznver#5594
Rek'Sai · Jungle
11 / 11 / 13
72.7% KP
35,984
23.7% share
15,008g
215 CS · 5.9/m
TekID#00001
Naafiri · Mid
5 / 10 / 12
51.5% KP
30,555
20.2% share
15,494g
272 CS · 7.4/m
Nutarum#EUW
Tristana · ADC
4 / 8 / 7
33.3% KP
22,419
14.8% share
13,323g
235 CS · 6.4/m
Kimsdyn#8790
Yuumi · Support
2 / 4 / 20
66.7% KP
16,855
11.1% share
9,950g
15 CS · 0.4/m
Red side
VictoryBozo Minirr#7202
Tahm Kench · Top
3 / 8 / 17
51.3% KP
24,483
14.2% share
13,462g
233 CS · 6.4/m
Elster#S2301
Briar · Jungle
9 / 11 / 18
69.2% KP
38,453
22.3% share
17,231g
222 CS · 6.1/m
Nasus#112
Yasuo · Mid
12 / 5 / 18
76.9% KP
49,015
28.5% share
19,268g
273 CS · 7.5/m
Im 3vo#EUW
Viktor · ADC
11 / 3 / 10
53.8% KP
44,991
26.1% share
18,001g
289 CS · 7.9/m
Timing#ZOO
Poppy · Support
4 / 6 / 15
48.7% KP
15,174
8.8% share
10,769g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
