Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 251 days ago
10 / 6 / 11
K / D / A
58.3%
Kill participation
1,102.3
Damage / min
15,267g
534.7 gold / min
15
8 placed · 0 cleared
208
7.3 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWR Guroze#CAMEL
K'Sante · Top
7 / 4 / 4
30.6% KP
20,882
18.2% share
12,816g
207 CS · 7.3/m
Nasus#112
Zaahen · Jungle
10 / 6 / 11
58.3% KP
31,471
27.4% share
15,267g
208 CS · 7.3/m
Backshot Psycho#0001
Akshan · Mid
6 / 8 / 5
30.6% KP
29,477
25.7% share
11,536g
163 CS · 5.7/m
Dystrexx#EUW
Varus · ADC
9 / 6 / 5
38.9% KP
20,487
17.9% share
12,812g
187 CS · 6.5/m
Admiring my team#EUW
Nunu & Willump · Support
4 / 4 / 11
41.7% KP
12,432
10.8% share
11,451g
73 CS · 2.6/m
Red side
Defeatno mental top#777
Jax · Top
9 / 12 / 5
50% KP
34,491
30% share
12,069g
178 CS · 6.2/m
Ryuku#621
Jarvan IV · Jungle
8 / 5 / 13
75% KP
21,702
18.9% share
11,910g
135 CS · 4.7/m
complys#main
Akali · Mid
7 / 8 / 6
46.4% KP
27,924
24.3% share
9,584g
148 CS · 5.2/m
BEST Tunisia#EUWA
Jinx · ADC
4 / 6 / 5
32.1% KP
16,230
14.1% share
11,393g
195 CS · 6.8/m
RezenDEÜS#GOD
Zilean · Support
0 / 5 / 17
60.7% KP
14,547
12.7% share
7,633g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
