Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 251 days ago
8 / 5 / 18
K / D / A
52%
Kill participation
1,040.5
Damage / min
13,297g
433.4 gold / min
64
27 placed · 1 cleared
87
2.8 CS / min
Objective control
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBBORIS#1984
Aatrox · Top
9 / 8 / 6
48.4% KP
26,201
22.5% share
13,020g
188 CS · 6.1/m
Hakkaiser#Hakk
Skarner · Jungle
6 / 7 / 12
58.1% KP
24,804
21.3% share
10,864g
147 CS · 4.8/m
animalparty#EUW
Akali · Mid
10 / 10 / 5
48.4% KP
29,189
25% share
13,133g
208 CS · 6.8/m
Aκai#EUW
Jinx · ADC
4 / 13 / 6
32.3% KP
22,932
19.7% share
12,516g
210 CS · 6.8/m
Masshu Burnedead#EUW
Nami · Support
2 / 12 / 17
61.3% KP
13,433
11.5% share
8,816g
31 CS · 1/m
Red side
VictoryKampfkatze911#EUW
Mordekaiser · Top
10 / 5 / 5
30% KP
38,108
22.8% share
14,472g
203 CS · 6.6/m
대한민국#0902
Rumble · Jungle
7 / 12 / 9
32% KP
32,551
19.5% share
13,420g
213 CS · 6.9/m
Backshot Psycho#0001
Akshan · Mid
12 / 4 / 8
40% KP
28,174
16.9% share
13,864g
170 CS · 5.5/m
happylion4968#EUW
Kai'Sa · ADC
13 / 6 / 14
54% KP
36,099
21.6% share
15,855g
171 CS · 5.6/m
Nasus#112
Anivia · Support
8 / 5 / 18
52% KP
31,925
19.1% share
13,297g
87 CS · 2.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
