Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zilean
Victory
Ranked Solo/Duo · 251 days ago
4 / 5 / 20
K / D / A
43.6%
Kill participation
762.8
Damage / min
12,536g
368.2 gold / min
26
12 placed · 0 cleared
209
6.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShiNoKami Darius#13063
Kennen · Top
12 / 7 / 1
43.3% KP
40,494
30.9% share
15,910g
251 CS · 7.4/m
King Hamsi#UYAHA
Xin Zhao · Jungle
8 / 11 / 6
46.7% KP
28,144
21.5% share
13,492g
181 CS · 5.3/m
Smol QuinnDread#EUW
Galio · Mid
4 / 5 / 8
40% KP
25,118
19.2% share
13,385g
254 CS · 7.5/m
Dohertya#5555
Jinx · ADC
3 / 17 / 5
26.7% KP
25,523
19.5% share
11,471g
171 CS · 5/m
Kitten Meow Meow#Chad
Thresh · Support
3 / 15 / 8
36.7% KP
11,622
8.9% share
10,463g
37 CS · 1.1/m
Red side
VictoryNasus#112
Zilean · Top
4 / 5 / 20
43.6% KP
25,975
14.7% share
12,536g
209 CS · 6.1/m
AssasinKat#EUW
Rengar · Jungle
7 / 7 / 12
34.5% KP
32,342
18.3% share
17,165g
261 CS · 7.7/m
Backshot Psycho#0001
Akshan · Mid
27 / 5 / 8
63.6% KP
53,492
30.2% share
19,853g
223 CS · 6.5/m
BASSHUNTER#RAVE
Ashe · ADC
12 / 8 / 16
50.9% KP
48,955
27.6% share
15,366g
177 CS · 5.2/m
naughtinezz#EUW
Janna · Support
5 / 6 / 30
63.6% KP
16,413
9.3% share
11,976g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
