Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 245 days ago
7 / 5 / 6
K / D / A
46.4%
Kill participation
1,089.5
Damage / min
15,003g
511.5 gold / min
33
11 placed · 2 cleared
272
9.3 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDet sgu Rotten#EUW
Ambessa · Top
4 / 7 / 6
20.4% KP
22,225
15.8% share
10,588g
209 CS · 7.1/m
TheUnknowPT#EUW
Lee Sin · Jungle
9 / 4 / 8
34.7% KP
19,484
13.8% share
13,504g
205 CS · 7/m
MrPanaYago#1010
Diana · Mid
4 / 7 / 5
18.4% KP
15,790
11.2% share
12,345g
248 CS · 8.5/m
Dekkon#00000
Ezreal · ADC
27 / 6 / 8
71.4% KP
64,299
45.6% share
22,166g
230 CS · 7.8/m
Krosnoz#EUW
Janna · Support
5 / 4 / 31
73.5% KP
19,106
13.6% share
12,665g
27 CS · 0.9/m
Red side
DefeatNasus#112
Yasuo · Top
7 / 5 / 6
46.4% KP
31,959
28.3% share
15,003g
272 CS · 9.3/m
Darivuci#EUW
Sejuani · Jungle
9 / 6 / 6
53.6% KP
26,905
23.8% share
14,555g
202 CS · 6.9/m
SatoRowlet#EUW
Orianna · Mid
1 / 6 / 11
42.9% KP
14,007
12.4% share
11,058g
228 CS · 7.8/m
DEAD BATTERIES#00000
Varus · ADC
5 / 16 / 2
25% KP
21,701
19.2% share
10,677g
176 CS · 6/m
TFT Titan#EUW
Shaco · Support
6 / 16 / 6
42.9% KP
18,344
16.2% share
9,901g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
