Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 245 days ago
6 / 7 / 23
K / D / A
63%
Kill participation
1,361.6
Damage / min
16,645g
433.3 gold / min
21
14 placed · 1 cleared
219
5.7 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
10
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatClone#EUW01
Shen · Top
9 / 13 / 10
37.3% KP
27,162
16.2% share
15,372g
195 CS · 5.1/m
ArresZ#EUW
Naafiri · Jungle
15 / 9 / 11
51% KP
34,922
20.8% share
20,714g
253 CS · 6.6/m
Aris#656
Ahri · Mid
4 / 8 / 16
39.2% KP
30,708
18.3% share
11,937g
194 CS · 5/m
Rengoku#5500
Kai'Sa · ADC
15 / 5 / 20
68.6% KP
57,417
34.2% share
22,510g
333 CS · 8.7/m
ROGUE#EUWU
Pyke · Support
8 / 11 / 18
51% KP
17,509
10.4% share
12,903g
25 CS · 0.7/m
Red side
Victoryangler#lol
Gnar · Top
14 / 7 / 15
63% KP
51,982
27.5% share
20,627g
249 CS · 6.5/m
ANTI ICON 666#EUW
Kha'Zix · Jungle
14 / 11 / 12
56.5% KP
34,865
18.5% share
20,863g
261 CS · 6.8/m
Nasus#112
Xerath · Mid
6 / 7 / 23
63% KP
52,310
27.7% share
16,645g
219 CS · 5.7/m
hhhhjjjjjjj#EUW
Lux · ADC
7 / 14 / 17
52.2% KP
31,536
16.7% share
16,237g
198 CS · 5.2/m
Renaissance#UtsuP
Senna · Support
5 / 13 / 24
63% KP
18,095
9.6% share
14,445g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
