Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 245 days ago
16 / 2 / 11
K / D / A
73%
Kill participation
1,467.2
Damage / min
17,884g
598.5 gold / min
26
11 placed · 5 cleared
250
8.4 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRivenge#12221
Riven · Top
5 / 7 / 5
27% KP
22,250
18.7% share
13,577g
240 CS · 8/m
Charolon#LATAM
Fiddlesticks · Jungle
5 / 4 / 8
35.1% KP
21,043
17.7% share
12,543g
233 CS · 7.8/m
Backshot Psycho#0001
Akshan · Mid
9 / 5 / 9
48.6% KP
24,203
20.4% share
12,772g
189 CS · 6.3/m
Nasus#112
Aurelion Sol · ADC
16 / 2 / 11
73% KP
43,846
36.9% share
17,884g
250 CS · 8.4/m
lubie male stopy#8105
Rell · Support
2 / 3 / 23
67.6% KP
7,555
6.4% share
10,415g
42 CS · 1.4/m
Red side
DefeatImT1red#EUW
Shen · Top
0 / 4 / 10
47.6% KP
14,893
16.7% share
9,880g
209 CS · 7/m
Time Of Senna#EUW
Karthus · Jungle
11 / 8 / 5
76.2% KP
32,117
36.1% share
15,667g
232 CS · 7.8/m
200 GAMES LOSERQ#XDDDD
Qiyana · Mid
5 / 10 / 2
33.3% KP
20,535
23.1% share
12,215g
217 CS · 7.3/m
Screw First Form#EUWW
Kai'Sa · ADC
4 / 8 / 7
52.4% KP
13,476
15.1% share
10,940g
173 CS · 5.8/m
jehden train acc#1998
Thresh · Support
1 / 7 / 14
71.4% KP
7,948
8.9% share
8,115g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
