Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vel'Koz
Defeat
Ranked Solo/Duo · 236 days ago
5 / 9 / 8
K / D / A
50%
Kill participation
877
Damage / min
12,571g
402.5 gold / min
21
12 placed · 0 cleared
229
7.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYΔSYNÐRØME#YAS
Ornn · Top
9 / 4 / 9
50% KP
25,305
20.7% share
13,620g
209 CS · 6.7/m
Just A Trader#EUW
Master Yi · Jungle
12 / 10 / 4
44.4% KP
31,191
25.5% share
16,256g
267 CS · 8.5/m
Big Qiyanass#Butt
Ekko · Mid
4 / 9 / 4
22.2% KP
20,114
16.5% share
11,137g
189 CS · 6.1/m
facupanchogamer#2013
Yunara · ADC
8 / 3 / 14
61.1% KP
37,409
30.6% share
17,893g
261 CS · 8.4/m
C1ursed#C1U
Lulu · Support
3 / 0 / 23
72.2% KP
8,145
6.7% share
10,711g
40 CS · 1.3/m
Red side
DefeatLittle FireFly#ILUMD
Gwen · Top
3 / 8 / 8
42.3% KP
16,518
14.7% share
10,198g
179 CS · 5.7/m
KennyMcCormick#4334
Rek'Sai · Jungle
6 / 7 / 8
53.8% KP
18,347
16.4% share
13,444g
212 CS · 6.8/m
Backshot Psycho#0001
Akshan · Mid
9 / 5 / 2
42.3% KP
32,951
29.4% share
13,656g
225 CS · 7.2/m
Nasus#112
Vel'Koz · ADC
5 / 9 / 8
50% KP
27,392
24.4% share
12,571g
229 CS · 7.3/m
Lune#EUWWW
Zyra · Support
3 / 7 / 9
46.2% KP
16,938
15.1% share
9,056g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
