Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Defeat
Ranked Solo/Duo · 233 days ago
12 / 6 / 7
K / D / A
39.6%
Kill participation
1,252.2
Damage / min
18,035g
519.5 gold / min
18
12 placed · 0 cleared
269
7.7 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnnoyingBunny#BUNNY
Aurora · Top
6 / 10 / 4
15.9% KP
24,511
10.5% share
13,161g
178 CS · 5.1/m
Taubaté boy#karma
Hecarim · Jungle
20 / 7 / 23
68.3% KP
77,835
33.2% share
20,957g
281 CS · 8.1/m
SPACEX1#EUW
Akali · Mid
18 / 9 / 9
42.9% KP
45,589
19.4% share
18,464g
248 CS · 7.1/m
adads#5555
Jinx · ADC
8 / 12 / 19
42.9% KP
39,497
16.8% share
17,227g
237 CS · 6.8/m
Aksumite#EUW
Senna · Support
11 / 10 / 28
61.9% KP
46,991
20% share
15,882g
51 CS · 1.5/m
Red side
DefeatNasus#112
Nasus · Top
12 / 6 / 7
39.6% KP
43,473
24.6% share
18,035g
269 CS · 7.7/m
JoyBoy#EKKO
Briar · Jungle
11 / 16 / 13
50% KP
41,206
23.3% share
16,878g
196 CS · 5.6/m
Backshot Psycho#0001
Syndra · Mid
3 / 15 / 7
20.8% KP
21,053
11.9% share
11,934g
193 CS · 5.6/m
J4XXX0N#EUW
Ezreal · ADC
20 / 14 / 8
58.3% KP
55,349
31.3% share
20,912g
202 CS · 5.8/m
Faister#GOAT
Thresh · Support
2 / 12 / 23
52.1% KP
15,931
9% share
11,135g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
