Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 232 days ago
13 / 4 / 10
K / D / A
45.1%
Kill participation
1,879.3
Damage / min
13,182g
494.9 gold / min
12
9 placed · 0 cleared
183
6.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWujek Kujek#Wilki
Teemo · Top
2 / 9 / 4
25% KP
14,177
17.7% share
7,501g
127 CS · 4.8/m
KOREA TEST ACC#MUNDO
Ekko · Jungle
9 / 8 / 3
50% KP
24,217
30.2% share
13,534g
176 CS · 6.6/m
Medikinet20CR#111
Nasus · Mid
3 / 8 / 7
41.7% KP
8,290
10.3% share
9,086g
140 CS · 5.3/m
LDEE#ZNUTS
Yasuo · ADC
3 / 14 / 5
33.3% KP
17,525
21.8% share
10,234g
159 CS · 6/m
Imperator#1990
Lulu · Support
7 / 12 / 10
70.8% KP
16,029
20% share
9,170g
20 CS · 0.8/m
Red side
VictoryNasus#112
Aurelion Sol · Top
13 / 4 / 10
45.1% KP
50,053
33.7% share
13,182g
183 CS · 6.9/m
CloneDeSesMorts#6EUW9
Shaco · Jungle
11 / 5 / 8
37.3% KP
18,154
12.2% share
13,343g
195 CS · 7.3/m
Backshot Psycho#0001
Akshan · Mid
6 / 3 / 9
29.4% KP
30,423
20.5% share
11,847g
173 CS · 6.5/m
고양이 사람#katt
Ashe · ADC
8 / 9 / 13
41.2% KP
24,538
16.5% share
12,235g
143 CS · 5.4/m
ISkarI#0000
Seraphine · Support
13 / 3 / 22
68.6% KP
25,364
17.1% share
12,239g
47 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
