Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 228 days ago
5 / 5 / 8
K / D / A
40.6%
Kill participation
782.3
Damage / min
10,568g
385.2 gold / min
23
8 placed · 3 cleared
189
6.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGoût Air#123
Yone · Top
3 / 14 / 1
19% KP
19,900
25.1% share
9,335g
196 CS · 7.1/m
wwh#9910
Fizz · Jungle
12 / 3 / 4
76.2% KP
23,472
29.7% share
13,746g
190 CS · 6.9/m
LackOfLuck#PAIN
Galio · Mid
2 / 4 / 8
47.6% KP
13,127
16.6% share
8,993g
203 CS · 7.4/m
Ińsomńìa#EUW
Caitlyn · ADC
2 / 8 / 7
42.9% KP
13,084
16.5% share
9,866g
176 CS · 6.4/m
słońce chłopiec#EUW
Janna · Support
2 / 3 / 14
76.2% KP
9,549
12.1% share
7,764g
15 CS · 0.5/m
Red side
VictoryEno#Löwe
Malphite · Top
12 / 1 / 9
65.6% KP
27,152
25.1% share
12,164g
174 CS · 6.3/m
Hopeless#mrm
Jarvan IV · Jungle
4 / 5 / 16
62.5% KP
13,830
12.8% share
11,423g
179 CS · 6.5/m
Nasus#112
Aurelion Sol · Mid
5 / 5 / 8
40.6% KP
21,462
19.8% share
10,568g
189 CS · 6.9/m
구백십칠#adc
Ezreal · ADC
11 / 4 / 6
53.1% KP
38,181
35.2% share
14,994g
228 CS · 8.3/m
Venomazz#2323
Karma · Support
0 / 6 / 12
37.5% KP
7,737
7.1% share
7,179g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
