Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 227 days ago
13 / 4 / 5
K / D / A
54.5%
Kill participation
1,087.8
Damage / min
13,738g
411.7 gold / min
33
10 placed · 0 cleared
201
6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMLGProGuyRoblox0#EUW
Tahm Kench · Top
6 / 7 / 11
60.7% KP
25,824
24.4% share
11,921g
170 CS · 5.1/m
Raidriar#GDKNG
Kayn · Jungle
7 / 7 / 10
60.7% KP
23,443
22.2% share
14,707g
235 CS · 7/m
Yoichi Isagi#10ego
Malzahar · Mid
8 / 5 / 15
82.1% KP
29,015
27.5% share
14,503g
262 CS · 7.9/m
Manipulatorn#OPE
Jhin · ADC
7 / 8 / 9
57.1% KP
18,979
18% share
14,030g
213 CS · 6.4/m
mmasat#EUW
Nautilus · Support
0 / 6 / 21
75% KP
8,401
8% share
8,797g
50 CS · 1.5/m
Red side
VictoryDunningKrugerArc#Kappa
Graves · Top
7 / 10 / 8
45.5% KP
37,738
27% share
13,418g
193 CS · 5.8/m
FCB FINS LA MORT#BARÇA
Elise · Jungle
3 / 3 / 10
39.4% KP
12,816
9.2% share
13,904g
264 CS · 7.9/m
Nasus#112
Aurelion Sol · Mid
13 / 4 / 5
54.5% KP
36,295
26% share
13,738g
201 CS · 6/m
haderyuumi12345#EUW
Caitlyn · ADC
10 / 4 / 8
54.5% KP
41,747
29.9% share
18,744g
338 CS · 10.1/m
Blue#lazy
Leona · Support
0 / 7 / 15
45.5% KP
11,095
7.9% share
8,862g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
