Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 221 days ago
6 / 10 / 9
K / D / A
34.9%
Kill participation
746
Damage / min
11,877g
370.6 gold / min
17
7 placed · 2 cleared
199
6.2 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHooda#Hava
Renekton · Top
5 / 7 / 7
29.3% KP
28,712
19.9% share
13,998g
270 CS · 8.4/m
Hipitero#west
Sejuani · Jungle
4 / 9 / 20
58.5% KP
20,654
14.3% share
12,259g
162 CS · 5.1/m
L0ICK#EUW
LeBlanc · Mid
20 / 6 / 9
70.7% KP
49,431
34.2% share
19,609g
194 CS · 6.1/m
Los Ranveros#jídlo
Kog'Maw · ADC
3 / 10 / 12
36.6% KP
31,223
21.6% share
12,662g
197 CS · 6.1/m
Goldsard#EUW
Pyke · Support
9 / 12 / 14
56.1% KP
14,322
9.9% share
12,377g
23 CS · 0.7/m
Red side
DefeatUnknown#hjjf
Darius · Top
9 / 6 / 3
27.9% KP
29,415
20.2% share
13,512g
247 CS · 7.7/m
Timmy Die Tonne#Timmy
Viego · Jungle
9 / 10 / 10
44.2% KP
19,353
13.3% share
14,375g
174 CS · 5.4/m
Nasus#112
Sylas · Mid
6 / 10 / 9
34.9% KP
23,910
16.4% share
11,877g
199 CS · 6.2/m
Punchø#Pain
Jinx · ADC
16 / 8 / 19
81.4% KP
55,088
37.7% share
19,802g
230 CS · 7.2/m
oscar#vns
Thresh · Support
3 / 7 / 32
81.4% KP
18,198
12.5% share
11,805g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
